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  • MAGIC
  • digi4H
  • ICARUS
  • dComFra
  • SEE4.0
  • CE4FOOD
  • CRANE4.0
  • EAGLE
  • VINCI
  • VITAL

EEA Project No. EY-COP-001

Global Digital Manufacturing Industry 4.0 - Joint Curriculum and Research (MAGIC)

In order to embrace IND4.0 working environments in a company, the training and qualifications of its skilled workers must be adapted to meet the new requirements of this

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Erasmus+ Project No. 2019-1-MT01-KA202-051203 funded by EUPA Malta

A digital VET toolkit for promoting the 4th Industrial Revolution in the European health sector
(digi4HEALTH)

Objectives

The main aim of this Project called digi4HEALTH (A Digital VET Toolkit for Promoting the 4th Industrial

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Erasmus+ Project No. 22019-1-MT01-KA203-051265

An Innovative Higher Education Institution Training Toolbox to EffeCtively AddRess the EUropean InduStry 4.0 Skills Gap and Mismatches – ICARUS

Introduction
Project ICARUS brings together a number of experts and leaders in Industry 4.0 from European Higher Education Institutions

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Erasmus+ Project No.

598236-EPP-1-2018-1-LT-EPPKA2-CBHE-SP (dComFra)

Digital competence framework for Ukrainian teachers and other citizens (dComFra)

The purpose of this project is to improve the Digital Competence (DC) development situation in Ukraine (UA), to harmonize it with the European mainstream by adaptation of the Digital Competence Frameworks for Citizens and for Educators, creation Ukrainian National Digital Coalition (UNDC); to reform in-service training for teachers and to provide “best practices” experiences of how DC could be further developed in general and adapted

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Erasmus+ Project No. 2019-1-PL01-KA202-064936

SEE4.0 – Enabling Industry 4.0 in Small European Enterprises

Main objectives:
The main objective of SEE 4.0 project is to strengthen Industry 4.0 – related key competences of SMEs owners and managers through developing innovative training materials purposely designed to

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Erasmus+ Project No. 2020-1-RO01-KA202-080164

Connecting ICT solutions with circular food to lay a path for sustainability (CE4FOOD)

New CE4Food European Project fosters food waste awareness within the scope of Circular Economy

This new European transnational project started on the first of November 2020 and

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Erasmus+ Project No.

2019-1-ES01-KA202-065956

A Digital Trainers Toolbox To Help Crane Operators Update Their Skills for Industry4.0 Environments

(CRANE 4.0)

A Digital Trainers Toolbox To Help Crane Operators Update Their Skills for Industry4.0 Environments (2019-1-ES01-KA202-065956)

CRANE 4.0 takes inspiration from the Analytical Report Improving the human capital basis issued by the European Construction Sector Observatory of the European Commission (ECSO, 2017) which urges to up-skill and re-skill the European construction labour force with new skills to meet the demand of

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Erasmus+ Project No. 2021-1-CZ01-KA220-VET-000033007

EuropeAn 3d printinG poLymer opErators (EAGLE)

The development of a brand-new AM Polymer Operator harmonized curriculum aligned with industry and constantly updated on a regular basis, is a priority in current times. The EAGLE project will tackle the

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Erasmus Project No. 2021-1-MT01-KA220-VET-000025011

Virtual & Augmented Reality Trainers Toolbox to foster Low Carbon Tourism & Related Entrepreneurship


7 European partners working together to foster Low Carbon Tourism

The VINCI project thus aims to foster a shift towards low carbon tourism (LCT)

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Erasmus Project No. 2021-1-CZ01-KA220-ADU-000026532

A Modular VR & AR Based Educational Toolkit To Help EU Adults Foster Climate Neutral Practices


The VITAL project is motivated by the EU's Green Deal Action Plan and the exploitation of two Erasmus+ priorities – the fight against climate change combined with digital transformation in this case in the adult education sector. Various studies, statistics and surveys show that the rate of natural resource extraction is rapidly growing and our planet and the home of mankind

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VINCI

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Erasmus Project No. 2021-1-MT01-KA220-VET-000025011

 

Virtual & Augmented Reality Trainers Toolbox to foster Low Carbon Tourism & Related Entrepreneurship


 

7 European partners working together to foster Low Carbon Tourism

The VINCI project thus aims to foster a shift towards low carbon tourism (LCT) and foster related entrepreneurship across a number of EU Member States. To do so, the VINCI project brings together a number of partners from across Europe, purposely chosen in such a way to ensure a good mix and balance between experts in Climate Change/Sustainability, Tourism, Entrepreneurship, work-based training, VET Curriculum development/pedagogy and digital technologies (AR/VR and m- / e-Learning). In addition, given tourism and related economic activities vary across Europe’s Geographic spread, the VINCI consortium brings together partners from Northern Europe down to the very South. Together, these VINCI partners have thus set the following objectives to help reach the overall project aim: OB1: development of an innovative curriculum to help fosters low carbon tourism activities and amplify related entrepreneurship; OB2: raising awareness through 'best practice' case-studies of how tourism stakeholders can generate less CO2 emissions in all three phases of travel tourism; OB3: develop a set of modular training resources on low carbon tourism activities and related entrepreneurship, some of which will be Augmented and/or Virtual Reality based to better engage learners; OB4: development of the VINCI Toolbox consisting of a repository of digital training resources on LCT, including an m-/e-Learning platform to help stakeholders acquire skills on LCT even at their place of work & home; OB5: development of a Trainer's Guide e-book intended to recommend to VET trainers, specific training units and/or training styles relevant to different tourism sector stakeholders; OB6: to disseminate in both the partner countries and other EU Member States, awareness on the concept of LCT as well as the VINCI project results that can exploited by the project's target groups that includes VET trainers/tourism mentors, VET learners as well as tourism sector stakeholders including entrepreneurs.

On completion, the VINCI project will deliver the following key results (R):

  • R1: An Innovative Curriculum To Foster knowledge on Low Carbon Tourism concepts and amplify related entrepreneurship;
  • R2: A Set of Twelve AR/VR Enhanced Case-studies of how stakeholders can generate less CO2 emissions in all three travel phases involved in the tourism sector;
  • R3: The VINCI 'Low Carbon Tourism and related Entrepreneurship' Digital VET Toolbox;
  • R4: The VINCI Trainers Guide e-Book on Low Carbon Tourism and related Entrepreneurship.



The VINCI project partners have been chosen in such a way as to ensure a good balance between experts in adult pedagogy, tourism, climate change, work-based training, curriculum development, augmented/virtual reality  as well as  partners with a strong link to the tourism sector.  VINCI thus brings together a number of European entities ranging from HEI Training Institutions, Eco Tourism Research institutes, private digital technology service providers and  toursim stakeholders to collectively develop the VINCI toolkit, targeted at providing training resources that will help foster low carbon tourism in Europe.

  • MACDAC ENGINEERING CONSULTANCY BUREAU LTD - MECB, Malta
  • INSTITUTE OF TOURISM STUDIES, Malta
  • Institut za turizam, Croatia
  • UNIVERSITATEA POLITEHNICA DIN BUCURESTI, centrul CAMIS, Romania
  • Social Cooperative Enterprise Drosostalida, Greece
  • Institut pro regionální rozvoj, o.p.s., Czech Republic
  • SIHTASUTUS STOCKHOLMI KESKKONNAINSTITUUDI TALLINNA KESKUS, Estonia


For more information please visit the project website at https://eumecb.com/vinci/.



 

 

This project has been funded with support from the European Commission. This publication reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein. Erasmus+: 2021-1-MT01-KA220-VET-000025011

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